#pragma comment (lib, "SDLmain.lib")
#pragma comment (lib, "SDL.lib")
#pragma comment (lib, "SDL_image.lib")
#pragma comment (lib, "SDL_ttf.lib")
#pragma comment (lib, "../Debug/UI.lib")
#pragma comment (lib, "../Debug/Gomoku.lib")

#include <iostream>
#include "MainWindow.h"
#include "Gomoku.h"
#include "Arbiter.h"

int main(int _argc, char** _argv)
{
	Gomoku& g = Gomoku::Instance();
	Arbiter	arbiter_var();

	getchar();
	return (EXIT_SUCCESS);
}